Re: Testing MrMC 3.3.1
Posted: 20 Dec 2017, 00:01
I tried that sample, meh, it looked ok but since I'm not sure what I should be seeing, not a clue. Ask wesk05 what I should be looking for 
EDIT: for hevc/hdr we use avfoundation, it does all the heavy lifting. To switch, we send the standard switch for hdr. I've verified the setting loading the file as an asset and asking for the range, same as what we are using.
That said, the setting to switch to hdr. There are actually two values, they seem to give the same effect so I'm not sure what is the difference. Which is why I wrote a test app to manually load up test files as assets and probe them for their reported range.
My trick to play using the native player fails because the file is an xxx.mp4. The native player wants xxx.mov. Little hesitant to just convert since these are hevc main 10/hdr and tools that do it might strip out something.
If wesk05 could convert the file to xxx.mov, then verify that it acts the same. Then I could look closer.
EDIT: for hevc/hdr we use avfoundation, it does all the heavy lifting. To switch, we send the standard switch for hdr. I've verified the setting loading the file as an asset and asking for the range, same as what we are using.
That said, the setting to switch to hdr. There are actually two values, they seem to give the same effect so I'm not sure what is the difference. Which is why I wrote a test app to manually load up test files as assets and probe them for their reported range.
My trick to play using the native player fails because the file is an xxx.mp4. The native player wants xxx.mov. Little hesitant to just convert since these are hevc main 10/hdr and tools that do it might strip out something.
If wesk05 could convert the file to xxx.mov, then verify that it acts the same. Then I could look closer.